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Mostrando las entradas de noviembre, 2017

IGNATIEVA, Maria; STEWART, Glenn H; MEURK, C. (2010). Planning and design of ecological networks in urban areas

Selim Abdel CASTRO SALGADO, M. Arq. //Doctorado en Arquitectura y Urbanismo Ficha de lectura IGNATIEVA, Maria (2010) : Planning and design of ecological networks in urban áreas 17 Abstract Urban ecological networks are defined differently in ecology, urban planning and landscape ecology, but they all have linearity and linkage in common. Early urban representations evolved from the constraints of deep ecological structure in the landscape to built elements that must work around natural linear obstacles—rivers, coast-lines, dunes, cliffs, hills and valley swamps. Village commons were linked by roads (…) Grafted onto this visual connectivity has been an awakened ecological understanding of spatial dynamics. The emergent notion of ecological corridor functionality provided support for green linear features, although initially this was based on untested theory. The idea of organisms moving along green highways seemed logical,but only recently has unequivocal empirical evidence

MVRDV/ DSD (2007): Spacefighter. The evolutionary city (game:); Actar

20 Foreword and acknowledgements Intro: KM3 SpaceFighter is an attempt to explore and model chains of interactive planning processes through a game. It is based on the emerging ‘Evolutionary city’, that has been notated and conceptualized in MVRDV’s KM3 Theory: DSD (…) a series of individual texts that subsequently explore the basic ‘motor’ of SpaceFighter: the theoretical connection with evolutionary theory (Brent Batstra), the mathematical aspects from Game Theory (Arthur van Bilsen), the phenomenon of ‘emergente’ in urbanism (Camilo Pinilla) and the possible applications in regional planning (Arjen van Susteren). (…) Setup and application: Berlage Institute (…) The Warm-up Games were constructed from observations on Darwinism and Game Theory. Then a platform of interconnected games was designed, with a common language. The process led to possible flow charts, illustrated by a game design, and a series of sequential screen images. In this series, three imaginable applic

IaaC: Self-Fab House

8 The Self-Fab House By Vicente Guallart – Director of IaaC 9 (…) Anyone can produce anywhere in the world if they have the requisite knowledge and machinery. Instead of a world of consumers of resources and information, the Internet Age is creating a society of producers in which everyone has the potential to produce energy, food and commodities on the basis of shared knowledge. 10 We are commited to the idea that housing can be self-fabricated using knowledge and processes that are shared through networks and local resources and machinery, making the production of a home specific rather than generic, a process that responds to the particular environmental conditions and mainly uses materials from local resources. 11 Architecture in our hands By Lucas Cappelli. Director Advanced Architecture Contest The idea of solving such a widespread basic social problem as housing using global knowledge, shared experiences and the resolution of similar problems in very diffe