MVRDV/ DSD (2007): Spacefighter. The evolutionary city (game:); Actar

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Foreword and acknowledgements
Intro: KM3 SpaceFighter is an attempt to explore and model chains of interactive planning processes through a game. It is based on the emerging ‘Evolutionary city’, that has been notated and conceptualized in MVRDV’s KM3
Theory: DSD (…) a series of individual texts that subsequently explore the basic ‘motor’ of SpaceFighter: the theoretical connection with evolutionary theory (Brent Batstra), the mathematical aspects from Game Theory (Arthur van Bilsen), the phenomenon of ‘emergente’ in urbanism (Camilo Pinilla) and the possible applications in regional planning (Arjen van Susteren).
(…)
Setup and application: Berlage Institute (…) The Warm-up Games were constructed from observations on Darwinism and Game Theory. Then a platform of interconnected games was designed, with a common language. The process led to possible flow charts, illustrated by a game design, and a series of sequential screen images. In this series, three imaginable applications were chosen: Detroit, Rome, Dubai.
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First Game: MIT In the first ‘real’ tests at a series of workshops at the MIT, Department of Architecture (…) a multi-player game has been developed, where there is an initial terrain where intelligent agents move around and react to the players. The players use paint to project their intentions of the future on the terrain: they occupy and feed plots. This paint attracts and repels agents, often converting them into urban forms. If the paint has ‘dried out’, the buildings decay, the agents disappear.
It is a multi-player environment and there is substantial interference between the players (competition and collaboration) just like in the real world. This interference leads to emergent patterns of urban form.

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SpaceFighter The Evolutionary City Game
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The evolutionary city: The Predecessor
(…) what is new? New is by definition relative.
Or better said everything has a predecessor.

KM3 noted that at the beginning of the 21st Century, a new city was emerging: ‘The inevitable and total surrender towards a process-oriented approach radically changes urban planning and its architectural products. It will lead to another “city”: a city that can reformulate itself, a city that is conscious of its gained knowledge.

It is a city that can compare, analyze, optimize, adapt and create alternatives: The Evolutionary City. In this city, where planning is based upon huge databanks activated by software (selectors, evolutionary devices, zoomers, comparison devices, communicators and visualizers) planning is no longer described through books.

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